Useful search features

Pierc*

Matches any term that starts with the characters Pierc

"6d8,Poison"

Indicates that the terms 6d8 and Poison must appear next to each other

Piercing | Poison

Search for resources that contain either Piercing or Poison

Piercing & Poison

Search for resources that contain both Piercing and Poison. This is the default, you don't have to explicitly specify the & operator, i.e. Piercing Poison is the same as Piercing & Poison

6d8 & (Poison | Piercing)

Search for resources that contain 6d8 and either Piercing or Poison

-Piercing

Excludes resources containing Piercing from the results

uuid:060b1c0a-2a01-4899-9501-1e16b1935fbf

Search for a resource with this exact UUID.

name:Target_SHA_Necromancer_HoldPerson

Search for a resource with this exact name.

type:item,tag

Return only item or tag resources.

-type:item,tag

Exclude item and tagresources.

Searchable Types

GUI Category (gui)
Material Category (material)
Resource Category (resource)
  • animation: Animation
  • blueprint: Animation Blueprint
  • animationblueprint: Animation Blueprint
  • animationset: Animation Set
  • atmosphere: Atmosphere
  • blendspace: Blend Space
  • charactervisual: Character Visual
  • clothcollider: Cloth Collider
  • colorlist: Color List
  • dialog: Dialog
  • diffusionprofile: Diffusion Profile
  • effect: Effect
  • fcurve: FCurve
  • ikrig: IK Rig
  • lightcookie: Light Cookie
  • lighting: Lighting
  • material: Material Resource
  • materialpreset: Material Preset
  • meshproxy: Mesh Proxy
  • physics: Physics
  • resource: Resource
  • script: Script
  • skeleton: Skeleton
  • sound: Sound
  • splineset: Spline Set
  • terrainbrush: TerrainBrush
  • texture: Texture
  • tileset: Tile Set
  • timeline: Timeline
  • timelinesceneresource: Timeline Scene
  • virtualtexture: Virtual Texture
  • visual: Visual
  • voicebark: Voice Bark
  • wallset: Wall Set
RootTemplate Category (root)
  • character: Character Template
  • charactertemplate: Character Template
  • combinedlight: Combined Light
  • constellation: Constellation
  • constellationhelper: Constellation Helper
  • decal: Decal Root
  • fogvolume: Fog Volume
  • item: Item
  • itemtemplate: Item
  • leveltemplate: Level Template
  • light: Light
  • lightprobe: Light Probe
  • prefab: Prefab
  • projectile: Projectile
  • scenery: Scenery
  • schematic: Schematic
  • spline: Spline
  • splineconstruction: Spline Construction
  • surface: Surface
  • terrain: Terrain
  • tileconstruction: Tile Construction
  • trigger: Trigger
Script Category (script)
  • lua: Lua Script
  • khonsu: Condition Script
  • anubis: Anubis Script
  • constellationscript: Constellation Script
Stat Category (stat)
  • ai: AI Archetype
  • aiarchetype: AI Archetype
  • armor: Armor
  • statscharacter: Character
  • characterstats: Character
  • criticalhittype: Critical Hit Type
  • enumeration: Enumeration
  • equipment: Equipment
  • interrupt: Interrupt
  • itemcombination: Item Combination
  • itemtype: Item Type
  • modifier: Modifier
  • object: Object
  • passive: Passive
  • spell: Spell
  • status: Status
  • treasure: Treasure Table
  • treasuretable: Treasure Table
  • weapon: Weapon
Static Category (static)
  • abilitydistributionpreset: Ability Distribution Preset
  • abilitylist: Ability List
  • actionresource: Action Resource
  • actionresourcegroup: Action Resource Group
  • animationsetpriority: AnimationSetPriority
  • arealeveloverride: AreaLevelOverride
  • avatarcontainertemplate: AvatarContainerTemplate
  • background: Background
  • backgroundgoal: Background Goal
  • campchesttemplate: Camp Chest Template
  • ccaccessoryset: Character Creation Accessory Set
  • ccappearancematerial: Character Creation Appearance Material
  • ccappearancevisual: Character Creation Appearance Visual
  • ccequipmenticon: Character Creation Equipment Icon
  • cceyecolor: Character Creation Eye Color
  • cchaircolor: Character Creation Hair Color
  • cciconsetting: Character Creation Icon Setting
  • ccmaterialoverride: Character Creation Material Override
  • ccpassiveappearance: Character Creation Passive Appearance
  • ccpreset: Character Creation Preset
  • ccsharedvisual: Character Creation Shared Visual
  • ccskincolor: Character Creation Skin Color
  • ccvoline: Character Creation VO Line
  • cinematicarenafrequencygroup: Cinematic Arena Frequency Group
  • classdescription: Class Description
  • colordefinition: Color Definition
  • combatcameragroup: Combat Camera Group
  • companionpreset: Companion Preset
  • crowdcharacterclothscolor: Crowd Cloths Color
  • crowdcharactereyecolor: Crowd Eye Color
  • crowdcharactermaterialpreset: Crowd Material Preset
  • crowdcharacterskincolor: Crowd Skin Color
  • crowdcharactertemplate: Crowd Template
  • customdice: Custom Dice
  • dayrange: Day Range
  • deatheffect: Death Effect
  • difficultyclass: Difficulty Class
  • equipmentlist: Equipment List
  • equipmenttype: Equipment Type
  • errordescription: Error Description
  • experiencereward: Experience Reward
  • factions: Faction
  • feat: Feat
  • featdescription: Feat Description
  • fixedhotbarslot: Fixed Hot Bar Slot
  • flagsoundstate: Flag Sound State
  • god: God
  • goldvalue: Gold Value
  • gossip: Gossip
  • itemthrowparam: Item Throw Param
  • itemwalltemplate: Item Wall Template
  • levelmapvalue: Level Map Value
  • lightbarhaptic: Lightbar Haptic
  • longrestcost: Long Rest Cost
  • managedstatusvfx: Managed Status VFX
  • modaltutorial: Modal Tutorial
  • multieffectinfo: Multi Effect Info
  • origin: Origin
  • originintroentity: Origin Intro Entity
  • passivelist: Passive List
  • passivevfx: Passive VFX
  • progression: Progression
  • progressiondescription: Progression Description
  • race: Race
  • randomcast: Random Cast
  • ruleset: Ruleset
  • rulesetmodifier: Ruleset Modifier
  • scriptmaterialoverrideparameter: Script Material Override Parameter
  • scriptmaterialoverridepreset: Script Material Override Preset
  • shapeshiftrule: Shapeshift Rule
  • skilllist: Skill List
  • spelllist: Spell List
  • spellmetacondition: Spell Meta Condition
  • spellsoundtrajectoryrule: Spell Sound Trajectory Rule
  • statussoundstate: Status Sound State
  • tadpolepower: Tadpole Power
  • tag: Tag
  • tagsoundstate: Tag Sound State
  • tooltipupcastdescription: Tooltip Upcast Description
  • trajectoryrules: Trajectory Rules
  • tutorialevent: Tutorial Event
  • vfx: VFX
  • visuallocatorattachment: Visual Locator Attachment
  • voice: Voice
  • weaponanimationsetdata: Weapon Animation Set Data
  • weightcategory: Weight Category
Timeline Category (timeline)
  • timelinecharacterlight: Timeline Character Light
  • timelinescene: Timeline Scene
  • timelinetemplate: Timeline Template